Sunday, February 19, 2017

WEEK 5

This is something different I am trying it’s good and tasks are full of challenges which is why I feel to try it and do it more often. It’s quite interesting working with new advance tools which I have never dealt before converting objects making several things and advance object beside from simple box and converting making objects like speaker, glass, bottle etc. Making a treasure chest it’s a completely different new and amazing task to do here i must combine all the resources and things I learned while making simple objects and make a really good treasure chest. It’s not as easy as it looks as you must edit and make a lot of changes to a complete unlike the rest models which were completed very quickly and less amount of work was applied but here a lot of amount of work and a great amount of time is applied and sometimes it’s confusing as there are many stages and you have convert many times than return it to normal. So many of us might get too confused and do many errors so it’s best to save every time  with different names so if you mess up you can go to the step you are confidence otherwise you have to start all over again from scratch and in later stage you have to add texture do UV mapping the easier the design of your chest the better for you if it’s too complicated even if it looks good you will be in a mess and a lot of trouble. When it comes to UV mapping you will be confused you yourself won’t understand your design that’s why keep it good clean and simple so that you can understand and complete all the process including UV mapping with ease.  The problem I faced the most was adjusting the top to match and designing it to look good the same as bottom t match both to look it like a complete set. I did a big error but I was already far ahead god that I saved each step with different name so I went to the step where I made no mistakes and started and fix my error. If I had not saved I have not known where my errors where and had to start from scratch. It’s good and better to prepare your texture in advance and may be even edit it on photoshop this saves you time and trouble of looking it later when you have to process it.This way you will be a step ahead and your plan already ready and set in motion now you only have to deal with UV mapping and you don’t have to do it twice as you already have your texture ready so once you complete you straight away head for final step that is animation. You still have to decide in what area which texture you will add and then chose and edit textures accordingly if you select randomly without planning your chest will not look good and it won’t be worth your  efforts




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