This is something different I am trying it’s good and tasks
are full of challenges which is why I feel to try it and do it more often. It’s
quite interesting working with new advance tools which I have never dealt
before converting objects making several things and advance object beside from
simple box and converting making objects like speaker, glass, bottle etc.
Making a treasure chest it’s a completely different new and amazing task to do
here i must combine all the resources and things I learned while making simple
objects and make a really good treasure chest. It’s not as easy as it looks as
you must edit and make a lot of changes to a complete unlike the rest models
which were completed very quickly and less amount of work was applied but here
a lot of amount of work and a great amount of time is applied and sometimes
it’s confusing as there are many stages and you have convert many times than return
it to normal. So many of us might get too confused and do many errors so it’s
best to save every time with different
names so if you mess up you can go to the step you are confidence otherwise you
have to start all over again from scratch and in later stage you have to add
texture do UV mapping the easier the design of your chest the better for you if
it’s too complicated even if it looks good you will be in a mess and a lot of
trouble. When it comes to UV mapping you will be confused you yourself won’t
understand your design that’s why keep it good clean and simple so that you can
understand and complete all the process including UV mapping with ease. The problem I faced the most was adjusting the
top to match and designing it to look good the same as bottom t match both to
look it like a complete set. I did a big error but I was already far ahead god
that I saved each step with different name so I went to the step where I made
no mistakes and started and fix my error. If I had not saved I have not known
where my errors where and had to start from scratch. It’s good and better to
prepare your texture in advance and may be even edit it on photoshop this saves
you time and trouble of looking it later when you have to process it.This way
you will be a step ahead and your plan already ready and set in motion now you
only have to deal with UV mapping and you don’t have to do it twice as you
already have your texture ready so once you complete you straight away head for
final step that is animation. You still have to decide in what area which
texture you will add and then chose and edit textures accordingly if you select
randomly without planning your chest will not look good and it won’t be worth
your efforts
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