Sunday, February 19, 2017

week 4 highlight of the history of 3D Graphics

Highlight of history: One of the things that has highlighted in history was games. That too video game consoles how it developed and changed it was known for its best work and how it changed and jumped from 2D to 3D and in 3D it was so great that it went ahead and advance further more in 3D the  polygonal graphics, texture mapping, 3D graphical capabilities such as lighting, Gouraud shading, anti-aliasing, texture filtering and pre-rendered as said by   (Donovan & profile, 2015) and I agree with him  computer animation these changes made great impact on the gaming industry as switch in 2D these were not there but when these changes were applied it effected in a great way. Every generation has improved a lot as the new one comes it’s been much better but this 3D has improved so much and there is not a better or new to replace this one it’s among the best
My inspiration: I Am inspired by KRISTJAN ZADZIUK as he is one of the best animator I know he is the reason I chose my path for animation. He started animation when he was just a kid that he started with stop animation making stuffed animals do lots of amazing things that time he just did for fun he had o idea or intension of becoming a animator athletes not at that particular time and age. Than when he went to school he simply picked art physical education and computer that too without any plan later his teacher saw his work and made sent to a friend of her and then he started his first animation intern  in a company which now well known “LEGO” that is when he started with making very simple but attractive Lego games  that when he got I spired and after doing is intern this was his big break he went to  went to study animation in Newport, South Wales and as the company evolves so did he and later he became a professional animator later to a lead animator. Even though he was a lead animator he lacks experience as he only had 4 years if experience which was not enough from his point of view. Than he applied for Ubisoft and he sent his works physical copy and hoped someone watched and luckily someone did he joined the company but a down post he started as an animator instead of lead animator it was okay for him as he is getting what he wanted even if he has to work a down post for it. Here he started his first big work animating assassin creed it was a success later he went to UK after assassin creed was shipped it was a tough decision but when he reached he could not join as it was full this led him to join Bizarre Creations in my home town of Liverpool, working on a licence I had always wanted to work on, James Bond. I decided to take a step back from being a lead so I could focus on animation, pure and simple here they work  call of duty or guitar hero later it was shut down than and  when Ubisoft Toronto opened and they were looking to staff up for the next Splinter Cell, I knew the time was right. The entire studio was started from the ground up, with a few transfers from Ubisoft Montreal, but combined with experienced devs from all over the industry.  This made for a unique atmosphere of talent, drive and culture.  It took us a little bit of time to mesh together but when we did it worked amazingly well. As said by (Name, 2016) and I agree he has worked so hard now he is a successful gaming animator and after reading knowing all this it inspired me a lot to work harder like him and achieve my goal.





Donovan, J., & profile, V. my complete. (2015). One of the biggest highlights in 3D graphics history. Retrieved February 19, 2017, from http://3dmodellingrd.blogspot.ae/2015/03/one-of-biggest-highlights-in-3d.html

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