This is something different I am trying it’s good and tasks
are full of challenges which is why I feel to try it and do it more often. It’s
quite interesting working with new advance tools which I have never dealt
before converting objects making several things and advance object beside from
simple box and converting making objects like speaker, glass, bottle etc.
Making a treasure chest it’s a completely different new and amazing task to do
here i must combine all the resources and things I learned while making simple
objects and make a really good treasure chest. It’s not as easy as it looks as
you must edit and make a lot of changes to a complete unlike the rest models
which were completed very quickly and less amount of work was applied but here
a lot of amount of work and a great amount of time is applied and sometimes
it’s confusing as there are many stages and you have convert many times than return
it to normal. So many of us might get too confused and do many errors so it’s
best to save every time with different
names so if you mess up you can go to the step you are confidence otherwise you
have to start all over again from scratch and in later stage you have to add
texture do UV mapping the easier the design of your chest the better for you if
it’s too complicated even if it looks good you will be in a mess and a lot of
trouble. When it comes to UV mapping you will be confused you yourself won’t
understand your design that’s why keep it good clean and simple so that you can
understand and complete all the process including UV mapping with ease. The problem I faced the most was adjusting the
top to match and designing it to look good the same as bottom t match both to
look it like a complete set. I did a big error but I was already far ahead god
that I saved each step with different name so I went to the step where I made
no mistakes and started and fix my error. If I had not saved I have not known
where my errors where and had to start from scratch. It’s good and better to
prepare your texture in advance and may be even edit it on photoshop this saves
you time and trouble of looking it later when you have to process it.This way
you will be a step ahead and your plan already ready and set in motion now you
only have to deal with UV mapping and you don’t have to do it twice as you
already have your texture ready so once you complete you straight away head for
final step that is animation. You still have to decide in what area which
texture you will add and then chose and edit textures accordingly if you select
randomly without planning your chest will not look good and it won’t be worth
your efforts
Sunday, February 19, 2017
week 4 highlight of the history of 3D Graphics
Highlight of history:
One of the things that has highlighted in history was games. That too video
game consoles how it developed and changed it was known for its best work and
how it changed and jumped from 2D to 3D and in 3D it was so great that it went
ahead and advance further more in 3D the polygonal graphics, texture mapping, 3D graphical capabilities such
as lighting, Gouraud shading, anti-aliasing, texture filtering and pre-rendered
as said by (Donovan
& profile, 2015) and I agree with him computer animation these changes made
great impact on the gaming industry as switch in 2D these were not there but
when these changes were applied it effected in a great way. Every generation
has improved a lot as the new one comes it’s been much better but this 3D has
improved so much and there is not a better or new to replace this one it’s
among the best
My inspiration: I Am
inspired by KRISTJAN ZADZIUK as he is one of the best animator I know he is the
reason I chose my path for animation. He started animation when he was just a
kid that he started with stop animation making stuffed animals do lots of
amazing things that time he just did for fun he had o idea or intension of
becoming a animator athletes not at that particular time and age. Than when he
went to school he simply picked art physical education and computer that too
without any plan later his teacher saw his work and made sent to a friend of
her and then he started his first animation intern in a company which now well known “LEGO” that
is when he started with making very simple but attractive Lego games that when he got I spired and after doing is
intern this was his big break he went to went to study animation in Newport, South
Wales and as the company evolves so did he and later he became a professional
animator later to a lead animator. Even though he was a lead animator he lacks
experience as he only had 4 years if experience which was not enough from his
point of view. Than he applied for Ubisoft and he sent his works physical copy
and hoped someone watched and luckily someone did he joined the company but a
down post he started as an animator instead of lead animator it was okay for
him as he is getting what he wanted even if he has to work a down post for it.
Here he started his first big work animating assassin creed it was a success
later he went to UK after assassin creed was shipped it was a tough decision
but when he reached he could not join as it was full this led him to join Bizarre Creations in
my home town of Liverpool, working on a licence I had always wanted to work
on, James Bond. I decided to take a step back from being a lead so
I could focus on animation, pure and simple here they work call of duty or guitar hero later it was shut
down than and
when Ubisoft Toronto opened and
they were looking to staff up for the next Splinter Cell,
I knew the time was right. The entire studio was started from the ground up,
with a few transfers from Ubisoft Montreal, but combined with
experienced devs from all over the industry. This made for a unique
atmosphere of talent, drive and culture. It took us a little bit of time
to mesh together but when we did it worked amazingly well. As said by (Name, 2016) and I agree he
has worked so hard now he is a successful gaming animator and after reading
knowing all this it inspired me a lot to work harder like him and achieve my
goal.
Donovan, J., & profile, V. my complete. (2015). One of the biggest highlights in 3D graphics history. Retrieved February 19, 2017, from http://3dmodellingrd.blogspot.ae/2015/03/one-of-biggest-highlights-in-3d.html
WEEK 3 LIGHTING RENDERING AND COMPOSITION
Lighting:-To apply physical
light to look a realistic look to provide light and shadow where required.
Without lighting the film is incomplete as the lighting gives it a look the
glow the enhancement of the colour and texture put into the model if there is
no light you won’t see it properly but if there is light than you can see it
glow and see it clearly giving it a more realistic look. It also enhance the
mood and emotion for each stage which helps a lot and without emotion it’s like a robot but
emotion is the real thing the most important aspect in films the reason public
want to watch it so much that is why lighting is an important part and role in
animation industry. You can also use light to create visual shaping things that
only created via light.
Rendering:- After all the
process is done a final process combined of all the things and a short preview so you can know what is done
and anything needs improvement or not .When a artist work on a 3D scene he
actually is working on vertex and polygon but when use render it basically does
whole calculation of the scene and convert it into a 2D surface making it
easier to understand and work.it also determine each and and every detail and
colour of each pixels.There are 2 types of rendering each with it’s own
function they are used depending on what is the animation about.
Interactive rendering:- As it is impossible to predict players movement
with every second or every move he will interact in the game environment using
this the render is set on real time and it renders as the action unfolds this
rendering is best used and mostly for gaming.
Speedy matters: In this everything
Is set to 20 per frame anything
below that will look floppy or fluid this is used for fast paced action movies
and a quick rendering. These are two types rendering and are used based on
which type of animation you want and for what films, games etc.
Compositing:- The final
step after everything is done and adding some more detailing into it a
realistic look and a short version of the real thing. It is often used to layer
out not only specific 2D or 3D but both 2D and 3D.It brings all the things that
has been done from the start and putting it together like putting pieces of
puzzle to make a picture. All the 3D elements produced by the previous
department are given here to produce a final render image for the film they sometimes
take help from the lighting department and each frame per second of every
moment is seen and than here it has to
been very carefully analyse it and if required any changes hare made as after
this it is going to be in a big screen where the public will see it.if
required also see a specific scene twice
or more to see how it has been doing and if it doesn’t match up tell the vfx to
add a different effect and than again it is seen and than once it is finalize
it is released with more editing of sounds music dialogues etc.like a whole
movie again like it will be in screen and once the director is satisfied and
thinks if oublic will see this will enjoy they release it.
Retrieved February 19, 2017, from https://www.google.ae/search?q=lightning&biw=1536&bih=735&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0k6qS8ZvSAhVrI8AKHVL6BM4Q_AUIBigB#tbm=isch&q=rendering++for+3ds+max&imgrc=ulSJ-UzeknvsCM:
Lightning - بحث Google. Retrieved February 19, 2017, from https://www.google.ae/search?q=lightning&biw=1536&bih=735&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0k6qS8ZvSAhVrI8AKHVL6BM4Q_AUIBigB#tbm=isch&q=lightning+3ds+max&imgrc=bkMb2mfGsqah-M:
Gulati, P. (2010, June 9). Step-by-step: How to make an animated movie. Retrieved February 13, 2017, from https://cgi.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie--cg-3257
Posted, & Rouse, M. (2016, July ). What is compositing? - definition
from WhatIs.Com. Retrieved February 13, 2017, from http://www.theserverside.com/definition/compositing
Press, C. (2016). Lighting for animation: The art of visual
storytelling. Retrieved from https://www.crcpress.com/Lighting-for-Animation-The-Art-of-Visual-Storytelling/Katatikarn-Tanzillo/p/book/9781138018679
Pixar’s animation process. Retrieved February 13, 2017, from
http://pixar-animation.weebly.com/pixars-animation-process.html
WEEK 2 UV mapping texturing shaders riggging and animation
UV Mapping :-This
is an important process in animation UV mapping in this process you create,
edit, and otherwise arrange the UVs (that appear as a flattened,
two-dimensional representation of the surface mesh, over top of the
two-dimensional image to be used as a texture as it appears in the UV
Texture Editor it’s difficult as you have to arrange each component and part
precisely but once you have finished it looks fantastic have so much work you
can finally see your outcome in the product itself. You see and edit the UVs
the way you want using UV texture editor you can see and display your 2D
image and see in the UV texture and
arrange it the way you want and set it when you see it’s looking good and
recognizable as you can see it this makes it little more comfortable and easier
to work and edit your models that you created to make them look more realistic
you add a good 2D texture on top of a 3D object.
Texturing and Shaders:-
Is a key factor in the process of modelling as well as
animation as without any model what will you animate? So you need a good model
to do a good animation. A shader
describe the entire material where and how much light is put on a object how
much it’s reflected and observed basically all properties of object depends on
a shader it gives it a more realistic look and background.
Texturing:
A texturing is a process of putting a 2D object on a 3D
object but with more detailed it’s like decorating or putting together a set of
puzzles to complete a picture here in this process a single missing or a simple
error can damage the whole model so you have to be very careful while carrying
out this process especially.
Rigging: Rigging
is required before animation it
provides a bone for a character to move sit
bend and do all sort of gestures and movement for animation. It is a essential element and a key factor in
animation rigging is the process especially for characters with bones a rig is
made of joints and bones, each of which act as a "handle" that
animators can use to bend the character into a desired pose. Without bone the character
can’t bend so this process is very important if you are animating and your
character has bones and you want it to do certain action and command which is
only possible if it has a bone and that can only happen if you do rigging that is
why is plays a key role in animation.
Animation:- After rigging comes animation to move the object and give it
life for it to work accordingly and animate based on the story board. With the
help of 3Ds max software you can animate variety of things and at the same time
create and model you can animate vehicle and character for games and produce
special effects for films broadcast and enhance the film to a whole new level
of animation.
Help. Retrieved February 12, 2017, from http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=UV_mapping_overview_Introduction_to_UV_mapping
Masters, M. (2014, January 16). 3D Texturing terminology | learning to 3D texture. Retrieved February 12, 2017, from Uncategorized, http://blog.digitaltutors.com/cover-bases-common-3d-texturing-terminology/
Slick, J. (2016, November 2). How are 3D models prepared for animation?
Retrieved February 12, 2017, from Lifewire, https://www.lifewire.com/what-is-rigging-2095
UV MAPPING - بحث Google. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=rigging+3ds+max&imgrc=LiqxB-EwyRW2CM
Help. (2016, August ). Animation. Retrieved February 13, 2017, from https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-FC0BE460-9BA8-4221-AEA6-ACB6ECA4AE9B-htm.html
UV MAPPING - بحث Google. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=uv+mapping+3ds+max&imgrc=Wmi6JFRMX3XqdM:
UV MAPPING - بحث Google. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=shaders+3ds+max&imgrc=iUgEADTyGe6hVM:
UV MAPPING - بحث Google. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=texturing+3ds+max&imgrc=ct254whZC2_JCM:
UV MAPPING - بحث Google. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=animation+3ds+max&imgrc=WE3Ro3KVhwh9cM:
PRE PRODUCTION & 3D MODELLING
Pre-Production:- This is the first
step of the production pipeline. Here it all begins the planning what steps
need to be taken. At first regardless of what type of movie it is the start up
for every movie start with a story board here a roughly idea are put together
the acting, story and cinematography to see the visual view of how the film
will look it looks like a comic form but without any speech or bubbles this
gives a idea of what the movie should look and what is that we are aiming. If
any changes needed can be done in this stage easily later it can be done but
will take a lot of time as we have a reached a later further stage and changing
is not easy so most of the movie directors make changes in this stage.
3D Modelling:- This is the most important
part as most of the process depending on it and comes after it if it is not
modelled properly than the whole thing fails animation, rendering etc.3D
modelling is used in a wide range of field like engineering, entertainment design, film, visual effects, game
development, and commercial advertising. But it is most helpful in animation
and films industry the best example 3D modelling is closely related to the
concepts of digital sculpting and polygonal mesh. Technology in a major motion
pictures where this technology was used to it’s fullest and a helped in a great
success of the film avatar in the year 2009.this film used many concepts of 3d
modelling in film as well as it’s cinematics animation. 3D modelling is closely related to the concepts of
digital sculpting and polygonal mesh which is very helpful also difficult but
once you get to know it it can help you in many ways. Most use the 3ds max for
modelling as this software is very good and helpful. This software is used to
make 3d models and gamers animators and films use this software in their
respective fields. There are three types of modelling polygon, curve and digital
sculpting.
3ds max has 11 basic primitive objects
which helps you model various thing you can convert them to editable poly and
editable mesh to model it into something that you desire. You can press right
click on your mouse to move, rotate and scale also these option is available on
top bar.to rename a object Click to open the Pick Objects To Rename dialog,
which lets you choose the objects to rename. While you can there 3 different
ways you can scale x axis y axis or z axis all are different and you can scale
on centre a uniform scale uniform scale option is also available on top bar.
When you press attomole you your mouse holding right click you can move more
accurately and if you press alt+scroll up or down you can zoom more precisely.
Pre-Production. (2011). Retrieved February 5, 2017, from http://storyofanimation.blogspot.ae/p/concept-art.html
Slick, J. (2016, October 20). 3D modeling process defined. Retrieved
February 5, 2017, from Lifewire, https://www.lifewire.com/what-is-3d-modeling-2164
Sculpteo. (2009). 3D modeling: Creating 3D objects. Retrieved February
5, 2017, from https://www.sculpteo.com/en/glossary/3d-modeling-definition/
Help. (2016, November 15). Standard primitives. Retrieved February 5,
2017, from
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-66152BDE-BA64-423F-8472-C1F0EB409E16-htm.html
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from
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Help. (2016, August ). Rename objects tool. Retrieved February 19, 2017, from https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-3B9AA8A8-4E26-4F15-BC6D-2B4C028C5859-htm.html
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