Sunday, December 10, 2017

FENTY BEAUTY BY RIHANNA FOUNDATION----------------- SWATCH & REVIEW


Hey gorgeous gals

Today i am reviewing  fenty beauty foundation by Rihanna which  i find so fascinating.
40 shades from Rihanna.....................................................










Rihanna's 'FENTY BEAUTY" is an awesome product--------with 40 shades, no doubt every skin has a dab for it.
It does not need more brandishing   Rihanna's name itself does the magic.
        
           



               My skin is wheatish and bit on the dry side.
I tried out foundation shade #300.
It just blends into the skin evenly leaving naturally moist. 



PROS

  • It is long lasting
  • Soft Matte
  • It gives full coverage 
  • It gives a natural feel to your skin 

CONS.................ohhh!!! nothing noteworthy. 
Happy shopping 

Wednesday, March 15, 2017

WEEK 6


First time I am doing a proper animation. After playing with tools and knowing what each tool does and being familiar not only with basic tools but also the software now I can easily work and create something using simple tools and something advance by converting and doing some changes. Which I could not before as I was unfamiliar with software and everything was new to me.  didn’t know what will happen if use this but now I know which is quite helpful and useful now. I make using my own knowledge not by just randomly clicking and hoping something good to come out of this. When I first time starting importing scenes I faced several problems firstly it was not importing as some files were missing than after 4th try it was a success I quickly saved so that I do not face the same problem again in the future especially when I am at the peak of my final project. Than I have to set up the scene and match my idea and my animation and should not only match but blend and looks good which takes time. I had to set scene again and again until it matched my animation and my idea it took a lot of my time but was worth it as it looked and I was satisfied by it the main goal was good outcome and product and even if I had to spend it was for good and I am happy with my work and that’s what it all matters. I saved with each processing step as I faced a problem last time as I did not saved and when it crashed I had to do it from scratch so this time I saved and also saved on hard disk so my work is save even if it gets crashed I have so I can continue no need to start from start. The most time consuming was unwrapping I have to do it in photoshop with precisely so it fit and to the scale it with top and bottom not to mention the separate parts each and then import and add the texture it was very time consuming and a bit tedious I know unwrapping takes lot of time but if you look at it is the most important part if you remove it  takes away all the fun as because of it your model gets a realistic look. But in the end, it looked good and all of it payed off. Now comes the camera and lights if you have no knowledge of lights and camera your work will be very difficult as without this knowledge you won’t make your animation better as lights and camera helps enhance your animation. The fun part was the editing part which I liked the most as in this you can add titles music it felt like creating a very own movie scene and that too from your animation so it was indeed good. When you work for so long and see the product and your animation with music titles it feels so good from inside like a success that you have achieved







Sunday, February 19, 2017

WEEK 5

This is something different I am trying it’s good and tasks are full of challenges which is why I feel to try it and do it more often. It’s quite interesting working with new advance tools which I have never dealt before converting objects making several things and advance object beside from simple box and converting making objects like speaker, glass, bottle etc. Making a treasure chest it’s a completely different new and amazing task to do here i must combine all the resources and things I learned while making simple objects and make a really good treasure chest. It’s not as easy as it looks as you must edit and make a lot of changes to a complete unlike the rest models which were completed very quickly and less amount of work was applied but here a lot of amount of work and a great amount of time is applied and sometimes it’s confusing as there are many stages and you have convert many times than return it to normal. So many of us might get too confused and do many errors so it’s best to save every time  with different names so if you mess up you can go to the step you are confidence otherwise you have to start all over again from scratch and in later stage you have to add texture do UV mapping the easier the design of your chest the better for you if it’s too complicated even if it looks good you will be in a mess and a lot of trouble. When it comes to UV mapping you will be confused you yourself won’t understand your design that’s why keep it good clean and simple so that you can understand and complete all the process including UV mapping with ease.  The problem I faced the most was adjusting the top to match and designing it to look good the same as bottom t match both to look it like a complete set. I did a big error but I was already far ahead god that I saved each step with different name so I went to the step where I made no mistakes and started and fix my error. If I had not saved I have not known where my errors where and had to start from scratch. It’s good and better to prepare your texture in advance and may be even edit it on photoshop this saves you time and trouble of looking it later when you have to process it.This way you will be a step ahead and your plan already ready and set in motion now you only have to deal with UV mapping and you don’t have to do it twice as you already have your texture ready so once you complete you straight away head for final step that is animation. You still have to decide in what area which texture you will add and then chose and edit textures accordingly if you select randomly without planning your chest will not look good and it won’t be worth your  efforts




week 4 highlight of the history of 3D Graphics

Highlight of history: One of the things that has highlighted in history was games. That too video game consoles how it developed and changed it was known for its best work and how it changed and jumped from 2D to 3D and in 3D it was so great that it went ahead and advance further more in 3D the  polygonal graphics, texture mapping, 3D graphical capabilities such as lighting, Gouraud shading, anti-aliasing, texture filtering and pre-rendered as said by   (Donovan & profile, 2015) and I agree with him  computer animation these changes made great impact on the gaming industry as switch in 2D these were not there but when these changes were applied it effected in a great way. Every generation has improved a lot as the new one comes it’s been much better but this 3D has improved so much and there is not a better or new to replace this one it’s among the best
My inspiration: I Am inspired by KRISTJAN ZADZIUK as he is one of the best animator I know he is the reason I chose my path for animation. He started animation when he was just a kid that he started with stop animation making stuffed animals do lots of amazing things that time he just did for fun he had o idea or intension of becoming a animator athletes not at that particular time and age. Than when he went to school he simply picked art physical education and computer that too without any plan later his teacher saw his work and made sent to a friend of her and then he started his first animation intern  in a company which now well known “LEGO” that is when he started with making very simple but attractive Lego games  that when he got I spired and after doing is intern this was his big break he went to  went to study animation in Newport, South Wales and as the company evolves so did he and later he became a professional animator later to a lead animator. Even though he was a lead animator he lacks experience as he only had 4 years if experience which was not enough from his point of view. Than he applied for Ubisoft and he sent his works physical copy and hoped someone watched and luckily someone did he joined the company but a down post he started as an animator instead of lead animator it was okay for him as he is getting what he wanted even if he has to work a down post for it. Here he started his first big work animating assassin creed it was a success later he went to UK after assassin creed was shipped it was a tough decision but when he reached he could not join as it was full this led him to join Bizarre Creations in my home town of Liverpool, working on a licence I had always wanted to work on, James Bond. I decided to take a step back from being a lead so I could focus on animation, pure and simple here they work  call of duty or guitar hero later it was shut down than and  when Ubisoft Toronto opened and they were looking to staff up for the next Splinter Cell, I knew the time was right. The entire studio was started from the ground up, with a few transfers from Ubisoft Montreal, but combined with experienced devs from all over the industry.  This made for a unique atmosphere of talent, drive and culture.  It took us a little bit of time to mesh together but when we did it worked amazingly well. As said by (Name, 2016) and I agree he has worked so hard now he is a successful gaming animator and after reading knowing all this it inspired me a lot to work harder like him and achieve my goal.





Donovan, J., & profile, V. my complete. (2015). One of the biggest highlights in 3D graphics history. Retrieved February 19, 2017, from http://3dmodellingrd.blogspot.ae/2015/03/one-of-biggest-highlights-in-3d.html

WEEK 3 LIGHTING RENDERING AND COMPOSITION

Lighting:-To apply physical light to look a realistic look to provide light and shadow where required. Without lighting the film is incomplete as the lighting gives it a look the glow the enhancement of the colour and texture put into the model if there is no light you won’t see it properly but if there is light than you can see it glow and see it clearly giving it a more realistic look. It also enhance the mood and emotion for each stage which helps a lot  and without emotion it’s like a robot but emotion is the real thing the most important aspect in films the reason public want to watch it so much that is why lighting is an important part and role in animation industry. You can also use light to create visual shaping things that only created via light.

Rendering:- After all the process is done a final process combined of all the things and a  short preview so you can know what is done and anything needs improvement or not .When a artist work on a 3D scene he actually is working on vertex and polygon but when use render it basically does whole calculation of the scene and convert it into a 2D surface making it easier to understand and work.it also determine each and and every detail and colour of each pixels.There are 2 types of rendering each with it’s own function they are used depending on what is the animation about.
Interactive rendering:- As it is impossible to predict players movement with every second or every move he will interact in the game environment using this the render is set on real time and it renders as the action unfolds this rendering is best used and mostly for gaming.

Speedy matters: In this everything
 Is set to 20 per frame anything below that will look floppy or fluid this is used for fast paced action movies and a quick rendering. These are two types rendering and are used based on which type of animation you want and for what films, games etc.

Compositing:- The final step after everything is done and adding some more detailing into it a realistic look and a short version of the real thing. It is often used to layer out not only specific 2D or 3D but both 2D and 3D.It brings all the things that has been done from the start and putting it together like putting pieces of puzzle to make a picture. All the 3D elements produced by the previous department are given here to produce a final render image for the film they sometimes take help from the lighting department and each frame per second of every moment is seen  and than here it has to been very carefully analyse it and if required any changes hare made as after this it is going to be in a big screen where the public will see it.if required  also see a specific scene twice or more to see how it has been doing and if it doesn’t match up tell the vfx to add a different effect and than again it is seen and than once it is finalize it is released with more editing of sounds music dialogues etc.like a whole movie again like it will be in screen and once the director is satisfied and thinks if oublic will see this will enjoy they release it.
























Retrieved February 19, 2017, from https://www.google.ae/search?q=lightning&biw=1536&bih=735&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi0k6qS8ZvSAhVrI8AKHVL6BM4Q_AUIBigB#tbm=isch&q=rendering++for+3ds+max&imgrc=ulSJ-UzeknvsCM:
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Gulati, P. (2010, June 9). Step-by-step: How to make an animated movie. Retrieved February 13, 2017, from https://cgi.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie--cg-3257
   
Posted, & Rouse, M. (2016, July ). What is compositing? - definition from WhatIs.Com. Retrieved February 13, 2017, from http://www.theserverside.com/definition/compositing

Press, C. (2016). Lighting for animation: The art of visual storytelling. Retrieved from https://www.crcpress.com/Lighting-for-Animation-The-Art-of-Visual-Storytelling/Katatikarn-Tanzillo/p/book/9781138018679

 Pixar’s animation process. Retrieved February 13, 2017, from http://pixar-animation.weebly.com/pixars-animation-process.html




WEEK 2 UV mapping texturing shaders riggging and animation

UV Mapping :-This is an important process in animation UV mapping in this process you create, edit, and otherwise arrange the UVs (that appear as a flattened, two-dimensional representation of the surface mesh, over top of the two-dimensional image to be used as a texture as it appears in the UV Texture Editor it’s difficult as you have to arrange each component and part precisely but once you have finished it looks fantastic have so much work you can finally see your outcome in the product itself. You see and edit the UVs the way you want using UV texture editor you can see and display your 2D image  and see in the UV texture and arrange it the way you want and set it when you see it’s looking good and recognizable as you can see it this makes it little more comfortable and easier to work and edit your models that you created to make them look more realistic you add a good 2D texture on top of a 3D object.
Texturing and Shaders:-  
shaders:
Is a key factor in the process of modelling as well as animation as without any model what will you animate? So you need a good model to do a  good animation. A shader describe the entire material where and how much light is put on a object how much it’s reflected and observed basically all properties of object depends on a shader it gives it a more realistic look and background.
Texturing:
A texturing is a process of putting a 2D object on a 3D object but with more detailed it’s like decorating or putting together a set of puzzles to complete a picture here in this process a single missing or a simple error can damage the whole model so you have to be very careful while carrying out this process especially.

Rigging: Rigging is required before animation it
provides a bone for a character to move sit bend and do all sort of gestures and movement for animation. It  is a essential element and a key factor in animation rigging is the process especially for characters with bones a rig is made of joints and bones, each of which act as a "handle" that animators can use to bend the character into a desired pose. Without bone the character can’t bend so this process is very important if you are animating and your character has bones and you want it to do certain action and command which is only possible if it has a bone and that can only happen if you do rigging that is why is plays a key role in animation.
Animation:- After rigging comes animation to move the object and give it life for it to work accordingly and animate based on the story board. With the help of 3Ds max software you can animate variety of things and at the same time create and model you can animate vehicle and character for games and produce special effects for films broadcast and enhance the film to a whole new level of animation.
 























Help. Retrieved February 12, 2017, from http://help.autodesk.com/view/MAYAUL/2015/ENU/?guid=UV_mapping_overview_Introduction_to_UV_mapping


Masters, M. (2014, January 16). 3D Texturing terminology | learning to 3D texture. Retrieved February 12, 2017, from Uncategorized, http://blog.digitaltutors.com/cover-bases-common-3d-texturing-terminology/



Slick, J. (2016, November 2). How are 3D models prepared for animation? Retrieved February 12, 2017, from Lifewire, https://www.lifewire.com/what-is-rigging-2095



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Help. (2016, August ). Animation. Retrieved February 13, 2017, from https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-FC0BE460-9BA8-4221-AEA6-ACB6ECA4AE9B-htm.html




UV MAPPING - بحث Google‏. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=uv+mapping+3ds+max&imgrc=Wmi6JFRMX3XqdM:


UV MAPPING - بحث Google‏. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=shaders+3ds+max&imgrc=iUgEADTyGe6hVM:


UV MAPPING - بحث Google‏. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=texturing+3ds+max&imgrc=ct254whZC2_JCM:


UV MAPPING - بحث Google‏. Retrieved February 19, 2017, from https://www.google.ae/search?q=UV+MAPPING&biw=1536&bih=686&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi73aj17JvSAhWeF8AKHTZzC9AQ_AUIBigB#tbm=isch&q=animation+3ds+max&imgrc=WE3Ro3KVhwh9cM:









PRE PRODUCTION & 3D MODELLING

Pre-Production:- This is the first step of the production pipeline. Here it all begins the planning what steps need to be taken. At first regardless of what type of movie it is the start up for every movie start with a story board here a roughly idea are put together the acting, story and cinematography to see the visual view of how the film will look it looks like a comic form but without any speech or bubbles this gives a idea of what the movie should look and what is that we are aiming. If any changes needed can be done in this stage easily later it can be done but will take a lot of time as we have a reached a later further stage and changing is not easy so most of the movie directors make changes in this stage.


3D Modelling:- This is the most important part as most of the process depending on it and comes after it if it is not modelled properly than the whole thing fails animation, rendering etc.3D modelling is used in a wide range of field like engineering, entertainment design, film, visual effects, game development, and commercial advertising. But it is most helpful in animation and films industry the best example 3D modelling is closely related to the concepts of digital sculpting and polygonal mesh. Technology in a major motion pictures where this technology was used to it’s fullest and a helped in a great success of the film avatar in the year 2009.this film used many concepts of 3d modelling in film as well as it’s cinematics animation. 3D modelling is closely related to the concepts of digital sculpting and polygonal mesh which is very helpful also difficult but once you get to know it it can help you in many ways. Most use the 3ds max for modelling as this software is very good and helpful. This software is used to make 3d models and gamers animators and films use this software in their respective fields. There are three types of modelling polygon, curve and digital sculpting.
3ds max has 11 basic primitive objects which helps you model various thing you can convert them to editable poly and editable mesh to model it into something that you desire. You can press right click on your mouse to move, rotate and scale also these option is available on top bar.to rename a object Click to open the Pick Objects To Rename dialog, which lets you choose the objects to rename. While you can there 3 different ways you can scale x axis y axis or z axis all are different and you can scale on centre a uniform scale uniform scale option is also available on top bar. When you press attomole you your mouse holding right click you can move more accurately and if you press alt+scroll up or down you can zoom more precisely.








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Help. (2016, August ). Rename objects tool. Retrieved February 19, 2017, from https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-3B9AA8A8-4E26-4F15-BC6D-2B4C028C5859-htm.html

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