Wednesday, November 9, 2016

Production Pipeline

Pre-Production and Blocking:- This is the first step of the production pipeline.Here it all begins the planning what steps need to be taken.

3D modelling:- This is the most importamt part as most of the process depending on it and comes after it if it is not modelled properly than the whole thing fails animation,rendering etc.

UV mapping:- This process is required to apply a material in 3D object using a 2D image an dis very helpful and looks attractive

Texturing:- It's a advance of UV mapping and is the next process adding more detail and make it look more realistic.


Rigging:-  Rigging is required before animation it provides a bone for a character to move sit bend and do all sort of gestures and movement for animation.

Animation:- After rigging comes animation to move the object and give it life for it to work accordingly and animate based on the story board

Scene assembly:- After the animation the background objects are set to match up the animation.

lighting:- To apply physical light to look a realistic look to provide light and shadow where required.

rendering:-After all the process is done a final process combined of all the things a dn a short preveiw so you can know what is done and anything needs improvement or not .

Compositing:- The final step after everything is done and adding some more detailing into it a realistic look and a short version of the real thing.

video editing:- This is the final step after everything is done using this we apply sound effects music effects etc.to make it look much more better and finish it.












Slick, J. (2016, November 2). How are 3D models prepared for animation? Retrieved November 9, 2016, from Lifewire, https://www.lifewire.com/what-is-rigging-2095
In-text citations: 
  • (Slick, 2016)
  •  
Modelling cest - بحث Google‏. Retrieved November 10, 2016, from https://www.google.ae/search?q=modelling+cest&biw=1536&bih=669&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjul92r75zQAhUH64MKHTO5DKgQ_AUIBigB#tbm=isch&q=video+editing+adobe+premiere+pro&imgrc=PGwMIM0-X_-jjM%3A
In-text citations: 
  • (“Modelling cest - بحث Google‏,” n.d.)

Origin, W. (2012, May 30). UV mapping explained. Retrieved November 9, 2016, from https://worldorigin.wordpress.com/2012/05/30/uv-mapping-explained-36/
In-text citations: 
  • (Origin, 2012)


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